Traditional 3D Motion Capture
Motion capture, or mocap, is a technique of digitally recording the movements of real things — usually humans. It originally developed as an analysis tool in biomechanics research, but has grown increasingly important as a source of motion data for computer animation. In this application, it has been widely used for both cinema and video games.
Traditional Motion Capture Benefits/Problems
- Takes far fewer man-hours of work to animate a character's movement
- Captures secondary animation that traditional animators might not have had the skill, vision, or time to create
- Accurately captures difficult-to-model physical movement
BUT
- It still requires a significant amount of traditional animation work after the motion capture stage to build the character on the moving "skeleton" provided by in the motion capture stage.
The MaMoCa Difference
MaMoCa brings new technology to bear on the motion capture problem, eliminating the need for traditional "markers" (small white balls usually) and turning the entire studio, in effect, into a giant live 3D scanning device. The actor's body can be captured in much finer detail (100X number of data points) without any cumbersome special clothing or equipment.
MaMoCa Benefits
- Faster character animation development times
- Reduced character animation required post-capture
- Higher quality, finer detail motion capture
- Ability to create more and higher quality animated productions with the same budgets
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